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Third Sight Studio presentsIllustration by Vince

Vox Equinox

Those of a chosen fate see the world as it truly is.

A 2.5D RPG blending turn-based strategy with real-time action. As dimensional timelines begin to merge, Mag awakens to Third Sight and a connection to a lost age. Ancient relics and memory echoes lead him toward an inheritance the world has forgotten.

Vox Equinox is planned as a complete PC game, targeting release by the end of Q3 2027.

Mag and Younha

In the twilight city of Prism, where the sun fades too soon and the wind carries echoes of memories long forgotten, reality itself is beginning to unravel. As an ancient convergence stirs once more, unseen rifts spread across the world, and fragments of the past bleed into the present.

Those drawn into the convergence learn that their connection to it began long before this life. The Aeternum awakens within them. This ancient force had been erased from history, but it never stopped flowing through all living things. It holds the balance between worlds, between life and eternity. As it stirs, a forgotten gift returns: Third Sight.

Through Third Sight, those of a chosen fate can see the world as it truly is. Shadows remember. Buildings drift between moments in time. Ancient technology awakens beneath their world. Relics known as Oddities begin to surface, carrying fragments of a forgotten age.

Forfeit from the pages of history, a lost king once sealed away a force that sought to devour reality itself. His sacrifice is remembered only in a requiem whispered in the ruins of history. Though his name long forgotten, his will remains, waiting for the bloodline destined to awaken what he left behind.

“The Aeternum does not forget. It heeds the bloodlines that once shaped the veil, and stirs now in the one who carries its will.”

It is not something as convoluted a destiny... The inheritance has found you, as it always would.

Story paused
01

Combat

Turn-based strategy. Real-time action.

Gameplay / 0:13

Mag: Phasewalk Slash

Choose the skill, follow the timing prompt, and reach perfect synchronicity to strike through your foes with ease.

Gameplay / 0:08

Younha: Hammer of Judgment

Younha calls down a hammer of light using Third Sight. Watch the cast, timing prompt, and impact to maximize AoE damage.

Pick your next move, then time each strike. Enemy turns keep you on your feet: watch the incoming attack and choose when to parry, block, or dodge.

Combat systems

Impetus, Synchronicity and Break

Build Impetus with timed follow-ups, charge Synchronicity in combat, and exploit enemy weaknesses to trigger Break.

Examples captured from development builds. The Synchronicity example begins with a full charge.

Connect the chain

Battle footage

Impetus

Land Mag’s timed follow-ups to extend his attack into a three-hit combo and build Impetus. A missed follow-up ends the chain. A completed combo can also briefly Break a boss.

Watch Mag reach hit 3/3 as all three Impetus pips light up.

Expand battle footage

Hold your charge

Battle footage

Synchronicity

Build Aeternum resonance through combat, then hold the charge for the right moment. Synchronize an eligible skill to empower its damage and resolve its timing inputs as perfect.

Mag’s synchronized Phasewalk Slash plays in full, including the graveyard cinematic and final strike.

Expand battle footage

Create an opening

Battle footage

Break

Exploit weaknesses to deplete enemy shields and create a window for amplified damage. Bosses also build toward Break as you deal damage.

The Lycan’s two shields reach zero and VULNERABLE appears above its health bar.

Expand battle footage

From the sketchbook

Spectral Arbiters.
Armor & Weapon Studies.

Explore the Spectral Arbiters, Vox Equinox’s core enemy class, deeply tied to the roots of the story. Choose an Arbiter to browse its artwork stages.

A heavily armored Arbiter with a broad greatsword and an antlered helm.

Timing & reactions

Time your attacks with the ring.

Time each attack as the ring meets its target. Different skills ask for a single press, a timed release, or a three-beat rhythm. These examples show a perfect input and a press that comes too early.

Animation loop

Correct timing

The input lands inside the perfect timing window.

View GIF ↗
Animation loop

Mistimed input

An early press stops the ring outside the timing window.

View GIF ↗

Swipe to explore

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On the enemy’s turn

Dodge, parry, or block incoming attacks.

The attack tells you how to respond. Follow a directional dodge cue before impact, meet a parryable strike, or time a block to soften the blow.

Mechanic preview

Directional dodge

Follow the arrow during the slow-motion segment and move before impact. A successful dodge avoids the hit and restores Aeternum.

Mechanic preview

Parry & counter

A perfect melee parry negates the hit; a standard parry reduces its damage. Successful parries restore Aeternum and strengthen your counter.

Mechanic preview

Timed block

Block to reduce an incoming strike’s damage. Its wider timing window gives you more room to react, with stronger protection for a perfect block.

Swipe to explore

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The creatures of Vox Equinox

Pixel art by Fandi

More enemies and NPCs are in development.

Attack & casting animations

Mag, Younha and the six Spectral Arbiters in motion.

Pixel art by Fandi

Experiment XT-005

Codename: Níðhǫggr

See Níðhǫggr’s original game sprites, from its idle stance to flame breath and a claw strike.

Pixel art by Fandi

Choose

Plan your next command and manage HP and Aeternum.

Time

Connect attacks and find the right moment to react.

Respond

Read the enemy’s movement. Parry, block, or dodge as the encounter demands.

02

RPG Elements

From the streets of New Prism to a lost age.

Travel by train from New Prism to Twilight Pass, where a forest sanctuary hides a stairway rift. Beyond it, the Trail of Departed Souls preserves the memory of an empire and a duty to guard a lost king’s sacrifice.

Gameplay / 0:13

Twilight Pass

Explore the vast world of Lumen as you uncover the mysteries of Third Sight and the Aeternum.

Gameplay / 0:10

Trail of Departed Souls

Descend through the sanctuary rift into an ancient crypt, where Arterium inscriptions preserve the story of a fallen empire.

Meet the protagonist

Mag.
Caught in the Fracture.

Illustration by FandiMag, with silver hair, blue eyes, and a dark shirt
Mag
MagHis story

Mag is caught in the Equinox Fracture when rifts begin opening across Prism. Learning to use Third Sight, he follows traces of a lost civilization to piece together what happened.

Vox Equinox

Take the time to look around.

Explore the ruins, search for hidden chests, and check the items and skills you carry.

Gameplay / 1:01

Ferro Regnum: Throne Chamber

Step through a rift in time into Ferro Regnum’s ancient throne chamber. Unravel the connection between its Aeternum experiments, the inherited Z-Factor, and the awakening of Third Sight.

Gameplay / 0:13

Discover new items and hidden treasures

Discover items and open locked chests using Third Sight.

Gameplay / 0:26

Items, skills & preparation

Browse the inventory, select an item and its recipient, and review your skills between encounters.

03

Third Sight & Overworld

See what others cannot.

Beyond ordinary sight

A familiar place can hide another route.

Third Sight reveals the Aeternum beneath ordinary reality. Shadows hold memories, buildings overlap moments in time, and ancient machinery answers a power the world has forgotten.

Use Veilwake to reveal hidden inscriptions, Telepathy to read nearby minds, and Emperor’s Hand to move marked objects and work ancient mechanisms. Each offers a different way to uncover what lies beyond the visible world.

Illustration by VinceCael in his spirit form

Cael

A being from between dimensions, bound to Mag’s consciousness. He translates Arterium inscriptions and helps Mag interpret the echoes of a lost age.

Gameplay / 0:20

Emperor’s Hand

Watch Mag receive Emperor’s Hand at the altar. Once learned, it lets you grab, push, pull, and collect marked objects to work the dungeon’s mechanisms.

Gameplay / 0:07

Telepathy

Read the thoughts of a person nearby. This encounter at Twilight Pass reveals what the old man has on his mind.

VEILWAKE

Veilwake reveals ancient languages, inscriptions, and opens pathways into the unknown. Awaken Mag’s Third Sight to bring hidden writing and rift anomalies into view, light nearby darkness and uncover sealed routes and treasure.

Cael helps interpret Arterium, the language of a lost empire. At Twilight Pass, reading the sanctuary’s inscription begins a ritual that reveals a stairway into the Trail of Departed Souls.

Explore the Trail of Departed Souls ↑
04

Music

The sound of Vox Equinox

The soundtrack

Music for exploration
and battle.

The music draws on classic JRPG soundtracks, from quiet exploration themes to battle music.

Music credits are listed below.

Click or tap to play. Move nearby to stir the notes.

Featured music creators

  1. Game music composer

    Níðhǫggr battle: Chaos, Despair, and Death

  2. MaouDamashii

    @koichi_maou

    Koichi Morita

    Composer and producer

  3. Sei Mutsuki

    Twilight Pass: Sylblanc

  4. Composer and producer

    Ferro Regnum: Requiem of the Veil

    Forest sanctuary: Prayer of the Aeternum

Website music

Five choral pieces by Rodrigo Flores play in a shuffled order as you explore. Use the floating Music tab to turn them off.

  • Requiem of the Veil (original title: Chant of the Forgotten)
  • Prayer of the Aeternum (original title: Self-revealing)
  • A Place for Prayers
  • Sanctuary of Souls
  • Tense Chants

Music composed, recorded and produced by Rodrigo Flores. Listen to the composer · CC BY 4.0. Converted to MP3 for web playback; recordings otherwise unchanged.

Release & platforms

The full game comes first to PC.

Your full PC game and purchased merchandise do not depend on stretch goals.

PC pre-orders are for secure studio downloads from Third Sight Studio. Steam, Epic Games Store and GOG are future release plans, subject to onboarding and store approval. No Steam key is included in current purchases.

Console pledges and payments are closed. Before they can open, we need the funding milestones, platform approvals, development readiness, and confirmed reward and fulfillment terms. The $30,000 port-development goal does not open pledges without platform permissions and development readiness. The $150,000 milestone would help us explore whether a physical console edition is feasible. We still need to confirm production, packaging, distribution and shipping costs, platform approvals and delivery arrangements. This target does not guarantee a physical release, a physical copy or a free upgrade. If we can offer a physical console edition, we’ll publish what’s included, its price and delivery terms before accepting any console pledges. Mobile versions are not included in PC pre-orders.

Full game · PC release targetBy the end of Q3 2027

Console and mobile dates to be confirmed

Steam

Planned · Onboarding pending

Epic Games Store

Planned PC release

GOG

Planned PC release

Direct

From Third Sight Studio

Console & mobile plans

Nintendo SwitchApproval unconfirmed · Pledges locked
PlayStation 5Approval unconfirmed · Pledges locked
MobilePlanned · Not included in pre-orders
Compare PC pre-orders and planned releases

Release windows are development targets. Third-party distribution, console releases and platform permissions remain unconfirmed. These plans do not imply Nintendo or Sony Interactive Entertainment endorsement. Store links will be added when available. Platform names and marks belong to their respective owners.

PC · Before you play

PC requirements & rating.

Check the current PC details and rating status for Vox Equinox.

Minimum PC requirements

Provisional

These are our provisional minimum targets for Vox Equinox. Final hardware compatibility and performance will be confirmed through testing before release.

Platform
Windows 11 · 64-bit64-bit processor and operating system
Processor
Intel Core i3-8100 / AMD Ryzen 3 2300XOr an equivalent processor
Memory
8 GB RAMProvisional minimum target
Graphics
NVIDIA GeForce GTX 1650 / AMD Radeon RX 6400 / Intel Arc A580Vulkan-compatible graphics with current drivers
Storage
15 GB available spaceProvisional allowance; final installed size may change
Controls
Keyboard & mouse or gamepadBoth input options are supported

Requirements may change as development continues. Recommended specifications and the final download and installed size will be added after testing.

Follow the development

Keep up with Vox Equinox.

Get new gameplay, artwork, and testing news as we build the game.